We’re Aiming To Make ESO’s Combat More Responsive

In Elder Scrolls Online, whether playing alone, or with hundreds of friends, players can develop their own style of play as they embark upon an epic quest across Tamriel. Elder Scrolls Online dataminers have been busy working away to uncover possible upcoming DLC for the game. On ours website, we have been updated more details that lays out the details on big changes coming to the game with update 17, to get more information through here.

In Elder Scrolls Online

Heavy attacks will no longer remove off balance debuffs from bosses.
Stamina block cost has been lowered and block cost enchantments will have a reduced effectiveness.
Synergies will now be more visually apparent thanks to the addition of a column of light or other visual marker to let other players know where they can find a synergy
the cap on AoE damage on Cyrodiil has been removed in an effort to get large groups of players to spread out more.
With Update 17, we’ve reduced the severity of the movement speed penalty when using an ability with a cast time to allow you to maneuver more during a fight. This better supports the quick pace of battle if you like to use these abilities. However, when you cast these abilities, you’ll also now have a red telegraph indicating that you can be interrupted by your opponent(s).

We’re aiming to make ESO’s combat more responsive, tactical, and ultimately fun. Update 17 will bring some free enhancements to the game. Improvements include better rewards for those who play with others, two new battlegrounds, a home storage system, and the ability to make adjustments to every part of your character’s appearance. Gamers plans on buying cheap eso gold from ours website.

The brand new downloadable content (DLC) expansion for the popular MMORPG will put your life on the line to face a giant skeletal dragon. Update 17 will arrive as a free base-game patch alongside the Dragon Bones DLC game pack on PC/Mac February 12 and PS4 and Xbox One February 27. In ESO’s PvP combat, we want to ensure that all abilities have their time and place while giving you opportunities to read and react to what your opponent is doing.